Code the robot
Plan every step
Games ยท 5 games
Plan a robot through a maze with arrow blocks, and finish number and colour patterns. Block coding has a measured effect on problem solving.
Plan every step
Sort by swapping neighbours
Never a big disc on a small one
2, 4, 8, 16, ?
What comes next?
A wrong answer never passes: the task stays and the help grows. Anything missed comes back tomorrow, then in three days, then in a week.
Three games about planning ahead: a robot that only moves once the whole path is built, and patterns that hide a rule.
Five mazes. The child builds the whole path out of Up, Down, Left and Right blocks, then presses Run and watches it play out. If the robot hits a wall it bumps, says so, and goes back to the start โ so a wrong plan costs a few seconds and nothing else.
Planning the whole sequence before seeing any of it run is the part that matters. Studies of block-based programming at primary age find a clear effect on problem solving, larger than the effect on any single subject.
2, 4, 8, 16 โ what comes next? The rules grow from adding a fixed step to doubling and to a step that grows each time. After a correct answer the rule is named, so the child ends up with a word for what they spotted.
Repeating sequences of two or three colours. Easier than the numbers, and a good first game for a younger child.